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Thunder Chunky

interview with MARK HOLMES (PIXAR)

mark-holmes-header

When you think about 3D animated movies, it’s easy to forget that they’re entirely man-made creations. From the characters, to the cities, to the weather, it’s all been thought up in somebody’s head. And add to that the huge impact of graphics. Every brand is thought up, every billboard, every poster, every interface. And Mark Holmes is a guy who’s had a big impact on a stack of these brilliant graphic treats!

Working on some of the big releases of the last few years, including Wall•E and The Incredibles, we were lucky enough to chat to him about just how important graphics can be!

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interview with SUSAN BRADLEY

Susan Bradley

As someone who has worked on a host of the biggest movies to have hit our cinemas in recent years, Susan Bradley has a wealth of experience in title design, graphics and direction in the movie industry. She was manager of Walt Disney Studios’ Title Graphics Department for six years before moving on to design titles for a number of live action films. In 2006 she teamed up with the Pixar gang and was involved in their animated success, Ratatouille. We were lucky enough to grab some of her time to ask her some questions about the film, the studio and her love of title design.

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interview with KYLE COOPER

Kyle Cooper

Kyle Cooper specializes in title sequences. Not just bog-standard ones though. His are like mini-movies in their own right and they revolutionised the way we all look at film credits. His work on the intro sequence of Seven won universal acclaim and established him as a big player in the movie industry. You’ll recognise a lot of his work: Spiderman, Spiderman 2, Mission: Impossible, The Mummy, Braveheart… the list goes on and on. He’s now even ventured into video games and commercials. So what makes a successful title sequence designer? We spoke to him to find out…

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interview with KARIN FONG

Karin Fong

Karin Fong is Creative Director at creative power-house Imaginary Forces. As part of the Imaginary Forces team she’s worked on film title sequences such as The Cat In The Hat, Hellboy and Daredevil, and she’s now enjoying the challenging prospect of designing for massive, outdoor visual displays. We caught up with her to find out a bit more.

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interview with NEIL BLEVINS

Neil Blevins

Welcome to the world of Thunder Chunky. How’s life for you today?

Doing fine, thanks.

For the unenlightened amongst our readers could you explain briefly what you do with regard to digital graphics and also Soul Killer magazine.

Sure, first I work at Pixar as a Technical Director, which despite its name has a rather strong artistic component as well. I model, shade and light environments, and also do effects animation (like fire, smoke, water, etc). In my own time, I also do fine arts 3d images which I show on my website, mostly scifi/fantasy stuff. I also run a metal webzine called soulkiller which does news, album reviews, new release schedules and what not.

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